class Animal name: undefined @numberOfRegisteredAnimals: 0 constructor: (@name) -> Animal.numberOfRegisteredAnimals += 1 @printNumberOfRegistedAnimals: () -> console.log "The number of registered animals is equal to", Animal.numberOfRegisteredAnimals sayName: () -> console.log "My name is " + @name + ", " + @voice() class Cat extends Animal voice: () -> return "meow!!!" class Dog extends Animal voice: () -> return "woof!!!" Animal.printNumberOfRegistedAnimals() cat = new Cat "Kuzya" cat.sayName() Animal.printNumberOfRegistedAnimals() dog = new Dog "Sharik" dog.sayName() Animal.printNumberOfRegistedAnimals()The output is:
The number of registered animals is equal to 0 My name is Kuzya, meow!!! The number of registered animals is equal to 1 My name is Sharik, woof!!! The number of registered animals is equal to 2It's very simple, isn't it? This example demonstrates most of the constructions that you may need when using classes in CoffeeScript: constructors, normal properties and methods, static property (line 3) and static method (lines 8-10), inheritance (note words 'extends Animal' in lines 15 and 19. Some remarks:
- @ is the same as 'this.' but shorter and thus is used more often.
- When you want to determine something static, you start it's name from @, because it's a property of class prototype (I will tell a bit more about prototypes later). When you want to use this property or method, you start from class name.
- Line 2 is absolutely unnecessary. This field will be included in prototype as soon as you use it somewhere (e.g. in line 5). But I do prefer to write this line. It makes code a bit more clear for me.
To be continued...
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